

1)        mod  gfx.
2)      strandet 2\mods\Strandet 2\sys\items_weapons     :
 
### m4a1
id=123
name=m4a1
group=weapon
icon=gfx\m4a1.bmp
model=gfx\m4a1.b3d
scale=2.0
behaviour=gun
range=47
rate=200
mat=metal
weight=1143
info=This is a m4a1 gun and its a powerful gun
damage=46
healthchange=0
script=start
	on:attack1 {
		if (gety("unit",1)<-15){
			skipevent;
			speech "negative";
		}else{
			if (playergotitem(124)>0) { play "m4a1.wav"; }
		}
	}
	on:inhand {
		play "crack1.wav";
	}
	on:noammo {
		speech "negative";
		msg "No ammo",3;
	}
script=end

### m4a1 ammo
id=124
name=m4a1 ammo
group=ammo
icon=gfx\m4a1 ammo.bmp
model=gfx\m4a1 ammo.b3d
scale=0.270
behaviour=ammo:123
mat=metal
weight=1
info=this ammo is for m4a1
healthchange=0

3)     saunds      strandet 2\mods\Strandet 2\sfx